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Online for 6,036 days (16 years, 6 months, 10 days), published 3,865 articles about 2,584 people, featuring 136 tools, supported by 1,594 members, and providing access to 514 educators and their students.
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Archives of Memory – Shadow bodies in the digital age

Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian Ame...

Network Maintenance – A node in the living system

Network Maintenance is a series of networked wall-mounted devices that explore the relationship between ownership, care, and collective responsibility. Each device consists of a custom construction...

Hydra Tutorial Series for Everyone

This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and fol...

Otto – Robotic choreographies

Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team b...

Picky – A judgemental trashcan robot

Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebro...

Tech Mining – E-Waste Workshop at HEAD

Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with ele...

Pipo Interfaces – A new playground for creative sensing

Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sens...

Aperture – Rethinking digital wellbeing with intelligent interfaces

Aperture is an experimental concept that blends AI, physical design, and digital wellbeing to encourage more mindful tech use—not by adding new devices, but by reimagining the ones we already have.

ACC Creators 2025 – Residency Open Call

National Asian Culture Center Announces Open Call for ACC CREATORS 2025 Residency Applications Open Through April 30 for Groundbreaking Projects at the Intersection of Art and Technology.

Archives of Memory – Shadow bodies in the digital age

Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute in Chicago, curated by New York-based artist and curator Shelly Bahl, alongside archivist Anita Shar...

Network Maintenance – A node in the living system

Network Maintenance is a series of networked wall-mounted devices that explore the relationship between ownership, care, and collective responsibility. Each device consists of a custom construction housing, a display, and number of analog controls. The device function as a node in an interconnected system where each owner’s engagement directly i...

Hydra Tutorial Series for Everyone

This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.

Otto – Robotic choreographies

Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of soap bubbles.

Picky – A judgemental trashcan robot

Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel form of interaction that combines humor with education. By turning recycling into an engaging experienc...

Tech Mining – E-Waste Workshop at HEAD

Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.

Pipo Interfaces – A new playground for creative sensing

Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity between people, real-world objects, and digital creation. Whether you're crafting installations, desig...

Aperture – Rethinking digital wellbeing with intelligent interfaces

Aperture is an experimental concept that blends AI, physical design, and digital wellbeing to encourage more mindful tech use—not by adding new devices, but by reimagining the ones we already have.

ACC Creators 2025 – Residency Open Call

National Asian Culture Center Announces Open Call for ACC CREATORS 2025 Residency Applications Open Through April 30 for Groundbreaking Projects at the Intersection of Art and Technology.

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algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nft
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Faculty positions of Computational Media and Arts at The Hong Kong University of Science and Technology (Guangzhou)

The Hong Kong University of Science and Technology (Guangzhou), (HKUST-GZ), invites applications for multiple faculty positions at all ranks (Professor, Associate Professor, Assistant Professor) in...
  • D24/03/2025
  • CJob
  • SActive
  • Tchina, guangzhou, teaching,
  • Personal Assistant to Rafael Lozano-Hemmer at Atelier Lozano-Hemmer

    Atelier Lozano-Hemmer Location: Montreal, CanadaType: Full-TimeCategory: Other Description Antimodular Research, the Montreal-based studio of artist Rafael Lozano-Hemmer, seeks to hire an experienc...
  • D19/03/2025
  • CJob
  • SActive
  • Tcanada, montreal,
  • Neurocognitive Research Specialist Technician at UAL Creative Computing Institute

    UAL's CCI are seeking a motivated and talented individual experienced with immersive and neuroscientific technologies.
  • D16/01/2025
  • CJob
  • SExpired
  • Tcreative coder, london, uk,
  • Senior Mechanical Design Engineer at BREAKFAST Studio

    BREAKFAST Studio are seeking a Senior Mechanical Design Engineer to lead the design, simulation, and development of mechanical systems for large-scale kinetic sculptures.
  • D14/01/2025
  • CJob
  • SExpired
  • Tbrooklyn, new york city, usa,
  • The FVS Atlas – Flexible visual systems from (almost) all over the world

    Explore the ever-evolving landscape of brand identity design with The FVS Atlas – Flexible Visual Systems from (Almost) All Over the World. Serving as the much-anticipated follow-up to Dr Martin Lo...

    Not Here, Not Now – Speculative thought, impossibility, and the design imagination

    What it means to design at a time when, for many people, the future seems to have become an impossibility. When reality fails us, what can designers do? Question design’s relationship to reality, a...

    AUTO-CORRECT – The Fantasies and Failures of AI, Ethics, and the Driverless Car

    Door Maya Indira Ganesh Introduction: Nishant Shah The ‘Trolley Problem,’ a well-known thought experiment, has come to symbolise the ‘ethics of autonomous driving’—a powerful narrative that gained ...

    hello world – Carolin Liebl and Nikolas Schmid-Pfähler

    As an artist duo, Carolin Liebl and Nikolas Schmid-Pfähler create artworks, that address the reciprocal relationship between humans and technology, which goes beyond a purely functional understandi...

    Neo Botanica – An atlas of artificially generated flora

    Plants have always symbolised more than what meets the eye: beauty, fragility, renewal, and the delicate balance of life on Earth. Neo Botanica – An Atlas of Artificially Generated Flora is a new t...

    Invisible Network – A ‘social network’ for the machines

    'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Thro...

    Trace Ribbon – An emergence by movement

    Created by Shohei Fujimoto, Trace Ribbon is a device that automatically and continuously records and plays back movement. From reading the movements of the user via Leap Motion, it mirrors an organ...

    OpenDataCam 2.0 – An open source tool to quantify the world

    OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.

    Neuhaus.world – Participatory, interactive music video for Lake of Pavement

    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

    A P P A R E L – Clothing in the age of data accumulation and machine learning

    A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the proj...

    MASSES – Searching for a perfect equilibrium state

    Created by Quadrature and first shown at this years' Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to creat...

    Spheres of Influence – Drawing lifelines of the city

    Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of L...

    Markov Decisions – Sound as a physical property of matter

    Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument thro...

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    he need for visas for certain country, for some citizens, is for safety of the foreign land from the traveller. Meaning, a visa is needed to keep tabs on a persons activities in the intended countr...
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