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How might we design healthy, inclusive digital spaces that enable individuals and communities to thrive?


JOTLANDIA: collaborative storytelling for kids and adults

by Arts Professor Eric Zimmerman
New York City
Game Designer / Design Professor
Local No. 12 / NYU
Submission Date
November 01, 2022


CO-CONTRIBUTORS

Peter Berry, Colleen Macklin, John Sharp


OVERVIEW

Jotlandia is a digital platform for telling collaborative stories in the real world. Like a multiplayer Choose-Your-Own Adventure, Jotlandia players make decisions together through face-to-face discussion as they navigate their way to the end of the story. It is designed with a wide audience in mind, including children and adults, to facilitate intergenerational play.

Jotlandia’s premise is simple: players choose a storyworld to explore collaboratively, either in the same room on smartphone or tablets, or via videoconferencing software. They take turns to read short illustrated chapters aloud to the group. At various key points in the story, players are confronted with incomplete sentences that will determine how the story unfolds. Each player gets to choose words from their inventory to complete the sentence, and as a group, everyone decides the best sentence to add to the story. You can only make the group decision through conversation and consensus, so discussion about how the group should move the story forward becomes an important focus of the experience. What happens next in the story depends on the choices that you made - the game responds to the group’s story choices with a wide variety of imaginative outcomes and twists, making each story unique, and providing lots of surprises and fun along the way.

Jotlandia is a multi-layered project that includes working with a diverse variety of authors to create story content. We see it as a new kind of collaborative storytelling experience and a new kind of platform for publishing a wide variety of stories that can appeal to families, children and adults. Curating these stories and working with writers and storytellers to bring their voices to the Jotlandia platform is an important focus of our work. 

Given sufficient funding, a further layer of the project is to provide an interactive storytelling tool by which anyone can make their own collaborative stories. While this represents an ambitious expansion of the Jotlandia project, it would deepen our goals by allowing players to create their own interactive stories to play with friends and families.

 

 


PURPOSE

Jotlandia uses language and storytelling to create face-to-face creative collaboration.

While there is no shortage today of digital storytelling experiences or multiplayer virtual worlds, Jotlandia does something quite different. In Jotlandia, the smartphone device is used as a tool to facilitate social interaction. Rather than players disappearing into their screens, with Jotlandia, a smartphone or tablet becomes a catalyst for real-time social interaction.

The design team learned about the amazing potential of language play from creating Dear Reader (an Apple-published game that uses public domain literature as the basis for word puzzles). Jotlandia continues our passion for letting players play with words and meaning. At the same time, the intrinsically social gameplay expands the game’s benefits from language literacy and creative storytelling to encompass social collaboration.

QUESTIONS

New York City, NY

United States

Jotlandia deeply engages with 21st century literacy skills - through collaborative, intergenerational play.

 

The importance and need for 21st century literacy skills has become widely accepted. But designers and educators are still wrestling with exactly how to implement them - especially in informal and home environments. 

The design of Jotlandia elegantly goes to the core of these literacies. The “four Cs” of 21st century learning - critical thinking, creativity, collaboration, and communication, are at the very heart of how Jotlandia works. In order to move through a story, players are required to communicate about how to solve problems together, navigating through the storyspace with creativity and critical thinking. 

The face-to-face interaction of Jotlandia helps make this possible. Virtual game worlds like Among Us or Fortnite do bring players together for creative play. But the benefits of collaboration are multiplied when we can interact face to face. Rather than being a world where players go inside a computer, Jotlandia players move through an imaginative world together in the real world, using smartphones as a catalyst for rich social interaction. Jotlandia encourages exploration and play through real-time collaboration, written and oral storytelling, and problem-solving, facilitating memorable moments for friends and family through social play.

The concept of design of Jotlandia has been informed by literacy scholars such as James Gee, who advocates for thoughtfully designed games that exist at the rich borderlands between engaging entertainment and enriching play.

 

Jotlandia is a project with several levels of engagement and design. As an interactive storytelling experience, we would like to make it widely available to children and adults on a range of smartphone and mobile devices.

Because Jotlandia is not a single story world but instead a platform for social storytelling, we envision working with a diverse range of writers to develop content for Jotlandia. This content could vary widely in terms of genre and target audience - always with the aim of content appropriate for children and adults to play together. The project could launch organically with a small amount of story content, and more could be developed as the audience and reach of the project grows.

As an additional layer of the project, we would like to make Jotlandia a platform for content creation. Similar to projects like Kahoot! (an interactive “quiz” creation tool used for fun by kids, and for teaching by educators), we would like the public to be able to make their own Jotlandia stories. This would involve a simple and easy-to-use tool akin to Twine, permitting users to write their own content and script their own stories, resulting in custom interactive narratives they could share and play with their friends. This is the most ambitious version of the project but would multiply its potential reach and benefits.

 

 

Jotlandia is currently in development in English. We envision launching the project on major mobile platforms (IOS and Android) in English regions of the world initially, and eventually translating the project to expand its possible audience.

• Families with school-age children looking to play together in an environment where both fun and learning (reading and vocabulary) are important.
• Playful book readers and literary game players looking for collaborative experiences.
• A social icebreaker for groups of gamers and non-gamers alike.

Jotlandia has been in development for several months and the current state of the project is a fully functional, multiplayer experience on mobile phones with a sample storyline. 

Being awarded prize money would allow the company to put more resources into designing Jotlandia and accelerate its development. Funding would allow us to expand the project team - for example, bringing in outside writers to develop story content specifically geared for the audiences and impacts outlined here, or working with educational partners to assess the benefits and impact of the project.

As an experienced game development company with a track record of published games, we understand the importance of developing innovative ideas through an iterative research and design process.

The development team has the design and implementation skills required to create Jotlandia.

We would love to collaborate with educational and content experts that can help advise the project on how to best meet our goals for learning and literacy through creative collaboration. We look forward tremendously to participating in the community of grantees and organizational partners in order to get fresh perspectives on our project and heighten our potential impact. As commercial game developers (who are also university educators), we also feel we can bring helpful expertise to the grantee community.

We also would like to collaborate with a diverse array of writers to develop the project content and ensure that the stories in Jotlandia represent a wide range of voices and cultures. While we do have experience fundraising for and publishing games, releasing the project at scale might be facilitated by the participation of a publisher or other distribution partner. We feel participation in the Digital Thriving Challenge will positively impact all of these goals.  


  November 01, 2022

  830 VIEWS

  1 LIKES

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Challenge Journey

Proposal Submission
Completed
2. Review
Completed
Proposal Refinement
Completed
4. Final Review
Completed
Top Proposals
Dec 6, 2022
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Comments
3
Bert Snow

Congrats on being one of the winners. Looking forward to seeing where you take this.

Bert Snow

This looks really interesting. Using game-design and story structures as a way to enable constructive communication, decision making etc. (with words!) - feels like an important are to explore.  I look forward to seeing where you take it, and would be interested in possibly contributing if / where that may be helpful. 

Medha Tare

Thank you for sharing this fun and creative idea!  How do you think the Jotlandia experience would foster well-being for players on and off of the device?  Also how can the game grow with the child to encourage sustained use?